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		<title>扫描最佳实践 - 版本历史</title>
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		<updated>2026-05-01T07:06:36Z</updated>
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	<entry>
		<id>http://zhishiku.photoneo.com/index.php?title=%E6%89%AB%E6%8F%8F%E6%9C%80%E4%BD%B3%E5%AE%9E%E8%B7%B5&amp;diff=41&amp;oldid=prev</id>
		<title>2018年3月26日 (一) 17:54 Alan</title>
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				<updated>2018-03-26T17:54:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr style=&quot;vertical-align: top;&quot; lang=&quot;zh-Hans&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;←上一版本&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;2018年3月26日 (一) 17:54的版本&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot; &gt;第52行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第52行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Material properties ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Material properties ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reflectivity &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;albedo&lt;/del&gt;) ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;反射率 &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;反照率&lt;/ins&gt;) ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A material with higher [[Albedo|albedo]] provides a better signal-to-noise ratio, resulting in higher scan quality. Very dark materials requires longer exposure and might have higher level of noise.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A material with higher [[Albedo|albedo]] provides a better signal-to-noise ratio, resulting in higher scan quality. Very dark materials requires longer exposure and might have higher level of noise.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Reflections &lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;反射 &lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally, non-glossy, matte materials are scanned without problem. Even soft-gloss objects have a nearly optimal scan. However, any specular reflections might influence the scan quality since the projected light is reflected out of the sight of the camera (in which case that part has a poor quality), or when reflected into other parts of the scene, reflected light interferes with scanning (in which case the part illuminated by reflection has artifacts). Especially metal with high-gloss finish (mirror-like) is problematic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally, non-glossy, matte materials are scanned without problem. Even soft-gloss objects have a nearly optimal scan. However, any specular reflections might influence the scan quality since the projected light is reflected out of the sight of the camera (in which case that part has a poor quality), or when reflected into other parts of the scene, reflected light interferes with scanning (in which case the part illuminated by reflection has artifacts). Especially metal with high-gloss finish (mirror-like) is problematic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l63&quot; &gt;第63行：&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;第63行：&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To further increase change of optimal scan while scanning glossy materials, use the “Scan glossy / Scan on sunlight” setting. Using this setting will increase the scanning time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To further increase change of optimal scan while scanning glossy materials, use the “Scan glossy / Scan on sunlight” setting. Using this setting will increase the scanning time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Transparent objects &lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;透明物体 &lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not possible to scan transparent materials such as glass, ice or water . Remove such materials from the scene to avoid artifacts.&amp;#160; A thin layer of plastic wrap would still allow the wrapped object to be scanned with the risk of greater noise. It might also increase the glossiness of the object (see previous paragraph). Scanning through a window is possible as long as the window does not cause reflection — the angle between projector unit and window should be close to a right angle.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is not possible to scan transparent materials such as glass, ice or water . Remove such materials from the scene to avoid artifacts.&amp;#160; A thin layer of plastic wrap would still allow the wrapped object to be scanned with the risk of greater noise. It might also increase the glossiness of the object (see previous paragraph). Scanning through a window is possible as long as the window does not cause reflection — the angle between projector unit and window should be close to a right angle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Translucent objects &lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;半透明物体 &lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is possible to scan translucent objects to some extent. Scattering of the light inside the material might cause the object surface to be scanned with a lower precision. For materials of&amp;#160; a high degree of translucency the same applies as for the transparent objects.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It is possible to scan translucent objects to some extent. Scattering of the light inside the material might cause the object surface to be scanned with a lower precision. For materials of&amp;#160; a high degree of translucency the same applies as for the transparent objects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alan</name></author>	</entry>

	<entry>
		<id>http://zhishiku.photoneo.com/index.php?title=%E6%89%AB%E6%8F%8F%E6%9C%80%E4%BD%B3%E5%AE%9E%E8%B7%B5&amp;diff=16&amp;oldid=prev</id>
		<title>Alan：创建页面，内容为“== Introduction ==  Photoneo 3D scanners work on the principle of '''[https://en.wikipedia.org/wiki/Structured_light structured light projection]''', which is an opt…”</title>
		<link rel="alternate" type="text/html" href="http://zhishiku.photoneo.com/index.php?title=%E6%89%AB%E6%8F%8F%E6%9C%80%E4%BD%B3%E5%AE%9E%E8%B7%B5&amp;diff=16&amp;oldid=prev"/>
				<updated>2018-03-15T11:34:20Z</updated>
		
		<summary type="html">&lt;p&gt;创建页面，内容为“== Introduction ==  Photoneo 3D scanners work on the principle of &amp;#039;&amp;#039;&amp;#039;[https://en.wikipedia.org/wiki/Structured_light structured light projection]&amp;#039;&amp;#039;&amp;#039;, which is an opt…”&lt;/p&gt;
&lt;p&gt;&lt;b&gt;新页面&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Photoneo 3D scanners work on the principle of '''[https://en.wikipedia.org/wiki/Structured_light structured light projection]''', which is an optical method of shape acquisition. For broader context, see following image:&lt;br /&gt;
[[File:Shape-acquisition-categorisation.png]]&lt;br /&gt;
&lt;br /&gt;
The output from the scanner is a 3D point cloud of the object's surface as viewed from one viewpoint. The scene has to be static (not moving) during the projection phase. &lt;br /&gt;
&lt;br /&gt;
Standard output format for point clouds is [https://en.wikipedia.org/wiki/PLY_(file_format) Stanford PLY], which can be easily imported into most 3D viewers or used by programmers.&lt;br /&gt;
&lt;br /&gt;
== PhoXi Control Application ==&lt;br /&gt;
&lt;br /&gt;
Photoneo 3D scanners are controlled via standalone application available for Windows and Ubuntu. It enables user to control 3D scanner manually through GUI or programmatically via provided API.&lt;br /&gt;
&lt;br /&gt;
Visit '''[http://www.photoneo.com/product-detail/phoxi-control-application/ PhoXi Control Application]''' site for download and quick start guide.&lt;br /&gt;
&lt;br /&gt;
== Scanning basics ==&lt;br /&gt;
&lt;br /&gt;
The quality of the scan depends on multiple factors. The scanner provides a variety of settings to enable an optimal scan; however, even by rearranging the positions of the scene and scanner you can get better results. Always arrange the scene to have the best conditions for scan first and only then manipulate the settings of the scanner. &lt;br /&gt;
&lt;br /&gt;
=== Choose the right scanner size ===&lt;br /&gt;
&lt;br /&gt;
Answer the questions&lt;br /&gt;
* What is the required level of detail?&lt;br /&gt;
* How big is the scanning area?&lt;br /&gt;
&lt;br /&gt;
==== Level of detail ====&lt;br /&gt;
&lt;br /&gt;
Every PhoXi 3D scanner has the resolution of 3.2 million points. Imagine this as 3 million points arranged in a grid that will cover the surface of scanned object. The density of the points decreases with the distance of the scanner from the object. For illustration, see the density of the points on the table-tennis ball scanned with model L (from the distance 1,5 m) and model S (from the distance 0.5 m).&lt;br /&gt;
&lt;br /&gt;
[[File:Table-tennis-ball-scan-S-vs-L-w800.png]]&lt;br /&gt;
&lt;br /&gt;
The level of detail and accuracy of the scanner is described in datasheet as '''point size''', '''absolute accuracy''' and '''Z noise''' ([[PhoXi 3D scanners family#Specification Parameters Explanation|See the explanation of these parameters]]).&lt;br /&gt;
&lt;br /&gt;
==== Scanning area ====&lt;br /&gt;
&lt;br /&gt;
'''TIP''': Use the configurator at the bottom of [http://www.photoneo.com/product-showcase/phoxi_3d_scanners/ 3D scanner site] to determine the right scanner size.&lt;br /&gt;
&lt;br /&gt;
For bin picking applications, the ratio of the size of the object to the box size should not exceed 1:15. For example in the europallete sized box (1200 by 800 mm) it is reasonable to scan objects with minimal size 100 mm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Distance ===&lt;br /&gt;
Closer objects have a better spatial resolution and generally less noise. &lt;br /&gt;
&lt;br /&gt;
To achieve the best scan quality, put the object in the focus distance from the camera. The focus distance for each scanner is written in the corresponding datasheet, for example for the [http://www.photoneo.com/product-detail/phoxi-scan-m/ Model M] it is 683 mm.&lt;br /&gt;
&lt;br /&gt;
To evaluate the distance of the scanned object, trigger the scan in PhoXi Control Application and then switch the view to Depth Map. The distance of the point from the camera is shown in the right panel when moving the mouse cursor over the point (pixel).&lt;br /&gt;
&lt;br /&gt;
=== Light conditions ===&lt;br /&gt;
&lt;br /&gt;
Indoor [[ambient light]] generally does not influence the scan. However, very strong light such as direct sun might be a problem. This occurs especially when scanning outdoors. Try to remove all sun illumination e.g. by shadowing the window, or by moving into a different place. &lt;br /&gt;
&lt;br /&gt;
=== Material properties ===&lt;br /&gt;
&lt;br /&gt;
==== Reflectivity (albedo) ====&lt;br /&gt;
A material with higher [[Albedo|albedo]] provides a better signal-to-noise ratio, resulting in higher scan quality. Very dark materials requires longer exposure and might have higher level of noise.&lt;br /&gt;
&lt;br /&gt;
==== Reflections ====&lt;br /&gt;
Generally, non-glossy, matte materials are scanned without problem. Even soft-gloss objects have a nearly optimal scan. However, any specular reflections might influence the scan quality since the projected light is reflected out of the sight of the camera (in which case that part has a poor quality), or when reflected into other parts of the scene, reflected light interferes with scanning (in which case the part illuminated by reflection has artifacts). Especially metal with high-gloss finish (mirror-like) is problematic.&lt;br /&gt;
&lt;br /&gt;
''As a rule of thumb: Take a flat piece of the material and try to look at it as it be a mirror. If you are able to recognize a shape of your head as reflected by the material, the material is glossy. Depending on the scene, some parts might be not scanned optimally.''&lt;br /&gt;
&lt;br /&gt;
When scanning glossy objects, find a position where light coming from the projection unit does not illuminate other objects on the scene.&lt;br /&gt;
To further increase change of optimal scan while scanning glossy materials, use the “Scan glossy / Scan on sunlight” setting. Using this setting will increase the scanning time.&lt;br /&gt;
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==== Transparent objects ====&lt;br /&gt;
It is not possible to scan transparent materials such as glass, ice or water . Remove such materials from the scene to avoid artifacts.  A thin layer of plastic wrap would still allow the wrapped object to be scanned with the risk of greater noise. It might also increase the glossiness of the object (see previous paragraph). Scanning through a window is possible as long as the window does not cause reflection — the angle between projector unit and window should be close to a right angle.&lt;br /&gt;
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==== Translucent objects ====&lt;br /&gt;
It is possible to scan translucent objects to some extent. Scattering of the light inside the material might cause the object surface to be scanned with a lower precision. For materials of  a high degree of translucency the same applies as for the transparent objects.&lt;/div&gt;</summary>
		<author><name>Alan</name></author>	</entry>

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